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Massively OP


Mar 29, 2016

After taking in scads of questions from our readers about Camelot Unchained, we roped in Mark Jacobs to see how many of them he could answer in a tight hour! It's everything you wanted to know about this Arthurian RvR title -- and then some. Even if you're not into Camelot Unchained, we think you'll find this episode a fascinating look into the development process.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Show notes:

  • Introduction
  • Crunch and beta prep
  • Building an engine from scratch
  • What is Camelot Unchained?
  • How are you handling servers?
  • Free trials and open beta
  • Tutorials and player guides
  • PvP design goal for the whole game
  • How will CU's PvP be better than DAoC's FFA PvP?
  • Economic PvP design goal
  • Trading at 3:00 a.m.
  • How will you balance 30 classes?
  • What does CU bring to the genre that's new?
  • Addressing visual chaos
  • Outro

Other info: