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Massively OP

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Now displaying: Page 1
Mar 29, 2016

After taking in scads of questions from our readers about Camelot Unchained, we roped in Mark Jacobs to see how many of them he could answer in a tight hour! It's everything you wanted to know about this Arthurian RvR title -- and then some. Even if you're not into Camelot Unchained, we think you'll find this episode a fascinating look into the development process.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Show notes:

  • Introduction
  • Crunch and beta prep
  • Building an engine from scratch
  • What is Camelot Unchained?
  • How are you handling servers?
  • Free trials and open beta
  • Tutorials and player guides
  • PvP design goal for the whole game
  • How will CU's PvP be better than DAoC's FFA PvP?
  • Economic PvP design goal
  • Trading at 3:00 a.m.
  • How will you balance 30 classes?
  • What does CU bring to the genre that's new?
  • Addressing visual chaos
  • Outro

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